Eleven Foot Pole

Dungeons & Dragons 4th Edition design criticism. From a safe distance.

Friday, November 27, 2009

Well, Obviously

›
I thought I should get around to formally conceding there's nothing going on on Eleven Foot Pole. * Yes, I am well and alive and happy. ...
18 comments:
Saturday, August 22, 2009

Winterhaven Revisited

›
A mini-post, for Saturday: Between my writing here, the several games of Keep on the Shadowfell I've played in or run, and the discussi...
30 comments:
Thursday, August 20, 2009

Hall of Howling Pillars

›
There's not much to say about this encounter so I'll keep it brief. The Hall of Howling Pillars is a straightforward ambush. Player...
9 comments:
Wednesday, August 19, 2009

Shortcut

›
Here's the thing: when the players win, the DM doesn't lose. The second of Baphomet's tests is called the Hall of the Crimson Wh...
19 comments:
Tuesday, August 18, 2009

Tidbits

›
I'm having a very busy real-life week which isn't leaving a lot of time for blogging, but so you don't all just assume I've ...
17 comments:
Wednesday, August 12, 2009

Hall of Enforced Introspection

›
I give these modules a lot of grief for not making sense. Thunderspire has more than its fair share of contrived plots, half-baked schemes a...
22 comments:
Tuesday, August 11, 2009

The Slow Build

›
Here is something that the Well of Demons does well: building tension. Without a doubt the best section of Thunderspire Labyrinth is the Pro...
16 comments:
Monday, August 10, 2009

Friends Like These

›
Building an encounter in 4th Edition requires more than just slapping some level-appropriate monsters together and calling it a success. We...
9 comments:
Thursday, August 6, 2009

Minimum Threat

›
I think the statblock for the Barlgura changed between Thunderspire Labyrinth being conceived and typeset. There's a couple of reasons ...
40 comments:
Tuesday, August 4, 2009

Treasure Parcels

›
4th Edition has new treasure rules. The days of rolling up random treasure hoards are over; under the new regime the words "Treasure Ty...
52 comments:
Monday, August 3, 2009

The Pig And The Practice Hall

›
The Seven-Pillared Hall plays home to several subterranean trading cartels; one of them is the Deepgem Company, owned by the dwarven cleri...
19 comments:
Sunday, August 2, 2009

Keep on the Shadowfell Maps

›
I don't normally post on a Sunday, so as to save my work for when people are actually reading , but seeing as people seemed to apprecia...
7 comments:

Eleven Foot Pole at the July RPG Blog Carnival

›
Just a quick note to let you know my post " No Roll To Hit: Rationale " is featured in the July 2009 RPG Blog Carnival over at 6...
Saturday, August 1, 2009

Gnoll Barracks

›
Look, gnolls aren't a bad monster, but putting them next to demons just doesn't do them any favours. Unless the DM has been making ...
3 comments:
Friday, July 31, 2009

Chamber Of The Well

›
Last time we looked at the 4th Edition grappling rules I was a little dismissive . I described the "grab" action as "an exce...
12 comments:
Thursday, July 30, 2009

The Well of Demons

›
The third and most significant mini-dungeon in Thunderspire Labyrinth is the Well of Demons. That's a dramatic name. It's got ...
6 comments:
Wednesday, July 29, 2009

Poll Result: Striker

›
Time for a a long overdue response to the most recent Eleven Foot Poll, which shows that you like playing leaders a lot, but strikers ever s...
24 comments:

Bonus Post: Demon Prince of Undeath Conversion

›
Bonus post time: a certain someone has been poking me via email to mention the Demon Prince of Undeath conversion on Eleven Foot Pole. I ne...
9 comments:
Tuesday, July 28, 2009

Paldemar and the Bronze Warders

›
Here we are, two thirds of the way through Thunderspire Labyrinth , and the module's Big Evil has yet to show himself. It's a sad st...
11 comments:
Thursday, July 23, 2009

Bonus Post: The Cutest Lil' Displacer Beast

›
Today, instead of me being too lazy to do a post, you get this picture of the world's cutest displacer beast. It's arted by Wuffie,...
5 comments:
Monday, July 13, 2009

Side Trek #4: Court of Bones

›
They can't all be winners. After three genuinely excellent side treks, the fourth and final encounter presented in Dungeon #156 is m...
10 comments:
Saturday, July 11, 2009

Side Trek #3: Houses of Silence

›
The Houses of Silence is another side-trek from Dungeon Magazine #156 , which takes players to a kind of minotaur graveyard far to the west ...
8 comments:
Friday, July 10, 2009

Side Trek #2: The Cisterns

›
I cannot express with the English language how glad I am to be done with the Horned Hold . But before we move on, let's take a look at a...
3 comments:
Thursday, July 9, 2009

Too Many Gods

›
I am a great fan of focus. The developers of Thunderspire Labyrinth are not. Nowhere is this more clear than in the pantheon of evil deitie...
20 comments:
Wednesday, July 8, 2009

Murkelmor

›
There are two ways to get to the Slave Pits; one involves taking the passage through the wights and the empty crypts to reach the Slave Pi...
11 comments:
›
Home
View web version

About Me

My photo
Greg Tannahill
Artist, luminary, and general man-about town, Greg makes it his personal goal to explore the mysteries of the gaming life, preferably while simultaneously outwitting cyborg ninjas.
View my complete profile
Powered by Blogger.