tag:blogger.com,1999:blog-1991833568800031158.post3406313747586812460..comments2023-10-16T07:47:36.179+11:00Comments on Eleven Foot Pole: The Sweet SpotGreg Tannahillhttp://www.blogger.com/profile/00823898295759037081noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1991833568800031158.post-80074214170049905282023-08-13T12:09:16.214+10:002023-08-13T12:09:16.214+10:00Thanks forr sharingThanks forr sharingModern Beauty Girlhttps://modernbeautygirl.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-59007256144637371202010-01-31T03:32:57.545+11:002010-01-31T03:32:57.545+11:00Having recently reached level 6 in a new 4E campai...Having recently reached level 6 in a new 4E campaign, I don't think I agree that level 6 is necessarily a dud. At that level I chose a new Utility, *and* selected a new Feat, *and* got to bump a bunch of numbers by +1 for hitting an even level.<br /><br />To be fair, I picked an Encounter utility (Ignoble Escape) and a Feat that also comes with a daily ability (multiclass warlord). But I don't think anyone in the group felt like the level was part of a dead zone.Sagironoreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-86849670156173147932009-10-11T03:36:41.978+11:002009-10-11T03:36:41.978+11:00I've always felt that the PCs should gain addi...I've always felt that the PCs should gain additional At-Wills during their level progression. Perhaps level 4 would be the next opportunity for that to happen.Kameronhttps://www.blogger.com/profile/04457219206246387217noreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-20069492897956241902009-09-10T08:57:53.942+10:002009-09-10T08:57:53.942+10:00I think getting a second daily at level 5 actually...I think getting a second daily at level 5 actually changes things a bit.<br /><br />Having about 10 dailies in a party of 5 means that players don't have to be as stingy with them as before and can drop one even when there is clearly no BBEG involved.<br /><br />This helps speeding up combat too. (In addition to being fun.)nyenyechttps://www.blogger.com/profile/06621333382570092647noreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-7546223797443980752009-07-10T16:52:48.522+10:002009-07-10T16:52:48.522+10:00I don't know if you read or reply to comments ...I don't know if you read or reply to comments back this far, but I figured I'd put this comment here where it's relevant rather than elsewhere where it's a potential derailed thread.<br /><br />The 4-7 "level slump" is a bit more on the interesting side when multiclassing is involved. At either level 4 or 6, the feat Novice Power comes in to the equation, giving you new tools to try out. Considering the possibilities for power swapping and retraining those swaps when something isn't working quite the way one hoped really makes this a period of rapid change.<br /><br />Although I have to say, I found it interesting when I first read that this was felt to be a level slump. Among my group it seems to be the most enjoyed section of the heroic tier :)TildeSeehttp://google.canoreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-85323181105468098082009-05-12T13:28:00.000+10:002009-05-12T13:28:00.000+10:00I'm back! Long work week. After a 12 hour work d...I'm back! Long work week. After a 12 hour work day I just don't remotely feel like anything more creative than getting into a flame war over on the Wizards boards.<br /><br />All the comments above are great suggestions. <br /><br />Maelora - the grind in Keep is pretty atrocious, particularly in the Horned Hold, with no minions and repetitive enemies. That's largely a problem with Keep's encounter design, I think, more than a particular problem of the rules.Greg Tannahillhttps://www.blogger.com/profile/00823898295759037081noreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-68140218942622533872009-05-12T05:53:00.000+10:002009-05-12T05:53:00.000+10:00What happened to Greg? No updates for a week or mo...What happened to Greg? No updates for a week or more? Let's hope WotC didn't get him with their ninja squads... :(Maelorahttps://www.blogger.com/profile/04417893958736462142noreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-17971172110848378922009-05-12T01:30:00.000+10:002009-05-12T01:30:00.000+10:00Great bloggage!
Valid criticism of the 4th level...Great bloggage! <br /><br />Valid criticism of the 4th level slump I must say. As DM, whenever I encounter what looks like an upcoming boring grind, I just make all the lessser nasties into minions and let the players wail away. It really moves things along.brandykrusehttps://www.blogger.com/profile/00188759625786631969noreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-3322107540385117532009-05-03T22:11:00.000+10:002009-05-03T22:11:00.000+10:00I must say that I truly enjoy reading your blog. A...I must say that I truly enjoy reading your blog. And I thank you for helping me turn my own campaign into a even better one. I don't play the modules, but I still learn from the advice. Especially the one about level 4-6skrapsanhttps://www.blogger.com/profile/17079847402084171329noreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-21868273857295408302009-05-03T08:46:00.000+10:002009-05-03T08:46:00.000+10:00Well, WOTC developers were talking about having ra...Well, WOTC developers were talking about having race as some form of path throughout the heroic tier, much like paragon paths and epic destinies act for the second and third tier. That got scrapped, but it would have looked interesting.<br /><br />Other thought: I wonder if you hit the nail on the head with "Loot should be more plentiful". Level 4-6 could be where you start getting cool things like flaming swords and whatnot. Now that's not quite how it works, there are magic items from the start, but running with the guideline of 4 magic items per level (for a five man group), level 4 is indeed when everyone should finally be kitted out with all the three "basic magic items". (Weapon, armor and amulet/cloak.)<br /><br />I hear the official modules are stingy with loot, though.Anders Hällzonhttps://www.blogger.com/profile/14034180481043534390noreply@blogger.comtag:blogger.com,1999:blog-1991833568800031158.post-54836200119719010262009-05-03T08:07:00.000+10:002009-05-03T08:07:00.000+10:00Insightful as always, Greg. I like your idea of sp...Insightful as always, Greg. I like your idea of spreading out the powers, and the addition of an extra racial daily power. <br /><br />May I ask - what's the 'grind' like at this level? In my opinion, certainly based on 'Keep', 4E is more likely to "devolve into an attrition-based slog" than the earlier editions ever were. A lot of fights in 1st and 2nd edition were over in a few minutes, but 4E wants every battle to last an hour, whether it's against kobold guards or a boss fight (giving us such arrant nonsense as rank and file goblins and kobolds with more hit points than starting PC fighters).Maelorahttps://www.blogger.com/profile/04417893958736462142noreply@blogger.com